AoeStats
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Black Forest

515498526Analyzed
3v3 RM · 14d ago on Oct 22, 2026· 53m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Chinese · Russia
713
+6
🇹🇷 Spanish · Türkiye
654
+7
🇻🇳 Britons · Vietnam
646
+7
vs
🇹🇷 Malay · Türkiye
575
-10
🇲🇽 Poles · Mexico
459
-7
🇩🇰 Portuguese · Denmark
277
-3
Player eAPM Actions Feudal Castle Imperial Opening
24 1,288 10:19 18:23 35:45 ⛏ Fast Castle
22 1,149 12:44 20:52 43:18 ⚔ Archer Rush
15 789 16:26 29:51 41:25 ⚔ Archer Rush
12 648 14:04 22:47 45:44 ⛏ Fast Castle
10 516 12:03 21:33 34:45 ⛏ Fast Castle
6 326 19:10 30:53 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,675 16,315 17,345 1,600 59,935 87,379
15,455 17,995 14,635 1,375 49,460 50,665
16,630 14,308 11,330 2,410 44,678 62,879
15,990 12,155 9,900 1,600 39,645 45,118
11,275 9,790 9,325 2,145 32,535 44,129
5,095 4,510 4,155 1,685 15,445 17,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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