AoeStats
← Lliret

Team Islands

518517060Analyzed
2v2 RM · 2d ago on Nov 3, 2026· 62m 24s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1126
+14
🇳🇱 Varangians · Netherlands
1109
+16
vs
🇳🇴 Persians · Norway
1092
-15
🇳🇴 Vikings · Norway
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,899 8:56 22:25 48:00 ⚔ Archer Rush
40 2,501 12:03 15:35 41:13 ⛏ Fish Boom FC
35 2,201 8:53 23:50 — ⚔ Scout Rush
29 1,786 11:02 15:56 42:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,725 19,708 17,270 2,085 59,788 72,071
25,455 14,665 8,355 2,420 50,895 56,852
10,830 12,570 7,770 4,060 35,230 38,624
17,185 11,990 2,555 975 32,705 35,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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