AoeStats
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MegaRandom

518311346Analyzed
4v4 RM · 3d ago on Nov 2, 2026· 44m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1273
+12
🇩🇪 Inca · Germany
1223
+14
🇧🇷 Persians · Brazil
1150
+17
🇪🇸 Vietnamese · Spain
1109
+17
vs
🇬🇧 Britons · United Kingdom
1183
-16
🇷🇺 Huns · Russia
1168
-15
🇨🇴 Mongols · Colombia
1166
-15
🇪🇸 Vikings · Spain
1150
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,329 9:33 23:49 — ⚔ Drush into Archers into Skirms
37 1,648 10:37 21:40 35:26 ⚔ Fish Boom into Archers
35 1,547 11:23 18:15 35:28 ⚔ Fish Boom into Scouts
34 1,527 10:27 20:11 — ⚔ Skirms into Archers
32 1,439 9:54 16:28 37:25 ⛏ Fish Boom FC
32 1,454 9:08 18:16 33:59 ⚔ Fish Boom into Scouts
18 792 9:18 21:15 — ⚔ Skirmisher Rush
17 746 9:51 17:35 31:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,705 12,430 16,345 300 51,780 62,038
22,070 15,225 12,205 1,500 51,000 53,230
19,690 12,177 11,365 3,000 46,232 55,424
15,845 14,023 11,480 1,500 42,848 47,111
21,035 7,055 7,930 2,800 38,820 45,133
11,675 10,899 2,160 400 25,134 29,948
6,565 9,027 4,415 965 20,972 21,145
7,000 6,230 660 1,500 15,390 17,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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