AoeStats
← Lliret

Arabia

518021922Analyzed
3v3 RM · 4d ago on Nov 1, 2026· 54m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1260
+11
🇫🇷 Franks · France
1191
+14
🇫🇷 Romans · France
1035
+21
vs
🇩🇪 Mongols · Germany
1154
-16
🇩🇪 Spanish · Germany
1153
-16
🇪🇸 Maya · Spain
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,145 9:43 25:30 39:20 ⚔ Archer Rush
50 2,752 9:46 21:38 39:51 ⚔ Scout Rush
44 2,402 8:50 21:13 39:57 ⚔ Scouts into Archers
37 2,045 9:43 28:14 42:37 ⚔ Skirms into Archers
32 1,756 10:55 15:01 40:49 ⛏ Fast Castle
20 1,077 10:27 22:41 40:07

Resources

Player Food Wood Gold Stone Spent Collected
42,585 23,088 14,525 2,270 82,468 89,712
30,020 14,653 23,105 2,250 70,028 73,459
21,915 20,492 10,225 3,235 55,867 58,335
22,490 11,529 8,395 2,205 44,619 51,129
9,875 14,692 8,620 750 33,937 35,632
6,950 11,205 12,970 710 31,835 33,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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