AoeStats
← Lliret

Fortified Clearing

517654157Analyzed
4v4 RM · 5d ago on Oct 31, 2026· 56m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1101
+15
🇹🇷 Saracens · Türkiye
1091
+16
🇩🇪 Chinese · Germany
1091
+16
🇩🇪 Khmer · Germany
1061
+17
vs
🇫🇷 Mongols · France
1152
-20
🇨🇳 Magyars · China
1082
-16
🇵🇪 Britons · Peru
1070
-15
🇹🇷 Turks · Türkiye
1018
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,846 10:59 15:32 28:57 ⛏ Fast Castle
31 1,751 10:36 14:27 36:19 ⛏ Fast Castle
30 1,710 10:20 15:09 33:08 ⛏ Fast Castle
26 1,461 12:59 17:48 32:38 ⛏ Fast Castle
26 1,446 9:43 19:05 32:06 ⚔ Archer Rush
25 1,429 10:52 14:41 32:33 ⛏ Fast Castle
25 1,390 12:30 16:58 33:51 ⛏ Fast Castle
22 1,237 12:16 23:42 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,915 27,065 20,325 2,930 76,235 90,140
17,800 22,085 17,250 2,250 59,385 69,847
20,255 16,235 16,300 2,110 54,900 60,976
26,525 12,660 12,665 2,305 54,155 60,038
22,640 14,377 15,085 1,690 53,792 66,160
18,175 18,798 11,030 870 48,873 59,451
14,270 10,766 6,745 2,540 34,321 45,129
10,150 10,208 5,540 1,895 27,793 30,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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