AoeStats
← Lliret

African Clearing

517430134Analyzed
4v4 RM · 6d ago on Oct 30, 2026· 29m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1169
+15
🇲🇽 Mongols · Mexico
1164
+15
🇧🇷 Spanish · Brazil
1112
+17
🇫🇷 Lithuanians · France
1096
+18
vs
🇨🇳 Italians · China
1151
-17
🇹🇷 Malians · Türkiye
1148
-17
🇨🇳 Lithuanians · China
1135
-16
🇪🇸 Britons · Spain
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,213 11:46 23:27 — ⚔ Scout Rush
39 1,158 12:27 20:56 — ⚔ M@A FC
31 930 15:59 — —
31 935 13:21 17:13 — ⛏ Fast Castle
26 788 13:48 17:58 — ⛏ Fast Castle
18 550 14:51 21:42 — ⛏ Fast Castle
18 530 14:05 19:25 —
17 511 14:10 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,575 8,165 1,245 1,050 18,035 17,854
5,650 4,798 2,870 300 13,618 14,532
6,715 3,843 1,320 850 12,728 13,392
5,745 3,798 1,585 100 11,228 12,244
4,525 3,475 1,850 765 10,615 12,111
3,575 2,690 200 100 6,565 7,940
3,270 1,935 70 100 5,375 5,642
3,635 1,000 50 100 4,785 5,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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