AoeStats
← Lliret

Black Forest

513215342Analyzed
2v2 RM · 2d ago on Oct 12, 2026· 63m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1137
+16
🇬🇧 Bohemians · United Kingdom
1113
+17
vs
🇨🇱 Britons · Chile
1149
-17
🇪🇸 Italians · Spain
1122
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,568 12:30 18:41 29:09 ⛏ Fish Boom FC
32 2,044 13:50 18:29 30:50 ⛏ Fast Castle
30 1,920 11:25 15:52 30:36 ⛏ Fast Castle
23 1,483 12:35 17:20 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,770 33,871 16,910 4,630 87,181 99,193
28,440 24,326 20,955 4,795 78,516 94,205
23,525 20,460 16,475 2,915 63,375 70,480
19,385 21,367 17,830 3,555 62,137 95,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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