AoeStats
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Arena

513214141Analyzed
4v4 RM · 2d ago on Oct 12, 2026· 2m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1315
+10
🇳🇴 Danes · Norway
1257
+13
🇦🇿 Spanish · Azerbaijan
1141
+17
🇪🇸 Mongols · Spain
1103
+19
vs
🇧🇷 Persians · Brazil
1202
-16
🇨🇳 Poles · China
1195
-15
🇫🇷 Poles · France
1156
-14
🇨🇦 Byzantines · Canada
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 157 — — —
52 140 — — —
48 129 — — —
47 126 — — —
41 112 — — —
31 84 — — —
23 62 — — —
3 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 323
400 100 0 0 500 440
400 50 0 0 450 474
300 100 0 0 400 317
250 100 0 0 350 334
200 100 0 0 300 200
300 0 0 0 300 296
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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