AoeStats
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Arena

510390045Analyzed
2v2 RM · 19d ago on Sep 30, 2026· 49m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1151
+14
🇦🇷 Celts · Argentina
1151
+14
vs
🇩🇪 Italians · Germany
1122
-14
🇪🇸 Lithuanians · Spain
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,467 10:07 14:48 31:35 ⛏ Fast Castle
35 1,754 10:56 15:32 30:47 ⛏ Fast Castle
35 1,738 11:07 15:40 35:04 ⛏ Fast Castle
30 1,519 10:41 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,010 21,615 9,185 2,250 57,060 63,350
18,980 11,440 10,900 750 42,070 45,987
21,555 11,255 5,110 2,070 39,990 45,597
6,875 11,370 4,840 1,665 24,750 30,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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