AoeStats
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Arena

509090971Analyzed
4v4 RM · 11d ago on Sep 25, 2026· 52m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1124
+16
🇨🇳 Jurchens · China
1086
+17
🇹🇼 Danes · Taiwan
1059
+18
🇹🇼 Varangians · Taiwan
993
+22
vs
🇺🇸 Khmer · United States
1133
-18
🇧🇴 Lithuanians · Bolivia
1122
-19
🇧🇪 Ethiopians · Belgium
1107
-18
🇪🇸 Turks · Spain
1096
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 3,140 12:40 15:44 32:07 ⛏ Fast Castle
44 2,327 11:32 15:40 31:49 ⛏ Fast Castle
41 2,165 10:26 14:32 29:33 ⛏ Fast Castle
34 1,766 10:55 14:36 32:07 ⛏ Fast Castle
30 1,597 12:35 16:54 21:35 ◆ FC into Fast Imp
23 1,204 10:46 15:07 40:31 ⛏ Fast Castle
23 1,201 9:51 13:47 39:02 ⛏ Fast Castle
17 905 11:25 15:08 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,115 20,780 14,860 1,250 84,005 97,074
17,625 31,785 23,605 2,010 75,025 87,710
33,620 23,265 15,460 1,000 73,345 82,973
28,525 18,040 13,375 1,500 61,440 63,964
22,980 11,340 11,165 4,960 50,445 57,933
14,785 10,290 6,315 1,630 33,020 33,752
11,835 12,467 7,655 425 32,382 38,429
14,170 10,215 4,450 1,610 30,445 37,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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