AoeStats
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MegaRandom

508879077Analyzed
4v4 RM · 19d ago on Sep 24, 2026· 55m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1097
+17
🇹🇼 Danes · Taiwan
1087
+17
🇹🇼 Varangians · Taiwan
1083
+17
🇨🇱 Turks · Chile
1055
+19
vs
🇹🇼 Teutons · Taiwan
1163
-19
🇪🇸 Hindustanis · Spain
1114
-18
🇵🇱 Ethiopians · Poland
1103
-17
🇵🇱 Wei · Poland
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,684 8:17 15:24 35:02 ⛏ Fast Castle
49 2,724 11:21 19:25 35:11 ⛏ Fish Boom
36 2,013 11:40 18:25 30:43 ⛏ Fish Boom into Fire Galleys FC
34 1,863 12:52 18:51 33:29 ⛏ Fish Boom FC
28 1,550 10:17 16:28 26:51 ⛏ Fast Castle
26 1,431 11:18 15:52 37:02 ⛏ Fast Castle
22 1,201 12:00 20:39 32:43 ⛏ Fish Boom into Fire Galleys FC
17 949 11:22 20:04 42:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,455 18,266 26,050 1,645 90,416 106,004
35,400 12,969 20,245 2,350 70,964 72,612
22,755 23,485 14,945 5,565 66,750 72,154
17,560 28,875 16,235 1,740 64,410 74,519
23,945 20,110 11,015 4,785 59,855 67,622
17,555 21,280 15,170 3,210 57,215 61,997
16,950 17,490 12,540 2,830 49,810 65,395
18,445 14,510 12,920 3,005 48,880 54,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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