AoeStats
← Lliret

Arena

507082377Analyzed
2v2 RM · 27d ago on Sep 16, 2026· 47m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Muisca · Denmark
1157
+15
🇩🇰 Ethiopians · Denmark
1144
+16
vs
🇪🇸 Britons · Spain
1148
-16
🇩🇪 Lithuanians · Germany
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,455 9:46 14:09 33:07 ⛏ Fast Castle
41 1,930 11:05 14:39 40:23 ⛏ Fast Castle
35 1,663 11:16 14:51 36:27 ⛏ Fast Castle
18 859 10:46 15:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,475 15,275 8,230 1,600 40,580 48,075
16,350 11,605 5,900 2,900 36,755 40,765
9,095 11,157 8,500 2,270 31,022 33,630
9,845 9,110 2,350 1,710 23,015 24,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.