AoeStats
← Lliret

Highland

506715538Analyzed
2v2 RM · 28d ago on Sep 14, 2026· 36m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1205
+14
🇪🇸 Persians · Spain
1136
+17
vs
🇪🇸 Huns · Spain
1164
-16
🇨🇴 Mongols · Colombia
1158
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,424 11:48 22:25 33:09 ◆ Galleys FC
36 1,327 9:50 20:12 — ⛏ Fish Boom FC into Galleys
26 961 12:10 16:00 — ⛏ Fish Boom FC
22 803 9:56 19:06 32:33 ⛏ Fish Boom into Galleys FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,315 11,532 4,980 895 24,722 26,754
7,660 7,289 3,035 1,900 19,884 20,782
5,995 8,663 3,385 1,010 19,053 21,473
6,315 6,781 3,965 850 17,911 20,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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