AoeStats
← Lliret

Black Forest

503849467Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1176
+16
🇹🇼 Vietnamese · Taiwan
1071
+20
vs
🇪🇸 Chinese · Spain
1184
-19
🇨🇴 Portuguese · Colombia
1156
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 3,320 11:46 15:34 32:12 ⛏ Fast Castle
38 2,187 10:10 21:09 33:58 ⛏ Fish Boom FC
30 1,707 12:29 18:01 36:07 ⛏ Fast Castle
17 987 12:14 18:14 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,470 16,945 14,405 3,830 88,650 104,104
24,820 23,795 14,305 4,330 67,250 70,548
24,245 21,121 5,035 2,040 52,441 55,370
13,475 12,821 5,960 2,490 34,746 47,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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