AoeStats
← Fulpixsicarius

Black Forest

514372016Analyzed
4v4 RM · 20d ago on Oct 17, 2026· 11m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Persians · Uruguay
847
+10
🇺🇾 Turks · Uruguay
832
+11
748
+14
🇺🇾 Mongols · Uruguay
746
+14
vs
🇺🇸 Burgundians · United States
767
-14
🇲🇽 Britons · Mexico
734
-13
🇳🇱 Bohemians · Netherlands
678
-11
🇩🇪 Chinese · Germany
667
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 318 — — —
24 278 10:09 — —
16 178 10:15 — — ⛏ Fast Castle
15 168 — — —
13 144 — — —
10 109 — — —
8 96 — — —
3 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,450 775 250 0 3,475 3,362
1,700 760 0 0 2,460 2,431
1,725 650 0 0 2,375 2,867
1,550 600 0 0 2,150 2,653
900 450 50 0 1,400 2,414
450 78 50 0 578 364
250 50 50 0 350 370
150 100 0 0 250 234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.