AoeStats
← Fulpixsicarius

Black Forest

513457597Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 8m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
826
+11
🇬🇧 Persians · United Kingdom
815
+11
🇬🇧 Huns · United Kingdom
784
+29
🇧🇪 Burgundians · Belgium
761
+13
vs
🇮🇹 Huns · Italy
748
-13
🇺🇸 Byzantines · United States
704
-12
🇮🇹 Turks · Italy
688
-11
🇳🇱 Bohemians · Netherlands
682
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 273 — — —
19 165 — — —
18 162 — — —
18 158 — — —
10 85 — — —
9 77 — — —
8 72 — — —
3 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 350 0 0 1,750 2,076
900 477 50 175 1,602 1,620
750 352 0 0 1,102 1,450
800 230 0 0 1,030 997
600 307 50 0 957 1,327
550 341 50 0 941 955
700 236 0 0 936 1,428
200 200 0 0 400 85
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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