AoeStats
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Arena

513413735Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 49m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
814
+9
🇦🇷 Turks · Argentina
796
+10
🇺🇸 Celts · United States
779
+11
🇺🇸 Japanese · United States
593
+17
vs
🇳🇱 Bohemians · Netherlands
687
-13
🇩🇪 Vietnamese · Germany
685
-13
🇵🇹 Italians · Portugal
668
-12
🇷🇴 Spanish · Romania
569
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,377 15:51 20:59 37:50 ⛏ Fast Castle
27 1,328 13:06 18:19 34:23 ⛏ Fast Castle
22 1,081 11:14 16:27 32:08 ⛏ Fast Castle
21 1,017 11:18 24:29 42:17 ⚔ M@A Rush
16 799 10:49 35:12 — ⚔ Archers into Skirms
14 674 15:30 19:21 38:36 ⛏ Fast Castle
9 464 16:39 31:31 48:30 ⚔ Archers into Skirms
8 414 13:49 21:36 41:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,655 21,735 10,960 2,900 57,250 80,496
17,900 13,190 7,460 750 39,300 44,399
16,385 13,110 6,165 2,125 37,785 40,755
13,980 12,370 5,820 1,680 33,850 43,678
12,535 11,615 7,785 1,600 33,535 38,990
10,025 10,410 8,820 2,395 31,650 34,995
9,540 9,180 3,825 2,435 24,980 28,026
11,050 8,050 3,820 1,815 24,735 32,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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