AoeStats
← The Muffin Man

Baltic

511184510Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 21m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Italians · New Zealand
1226
+11
🇳🇿 Franks · New Zealand
1036
+19
vs
🇧🇷 Varangians · Brazil
1157
-17
🇭🇰 Britons · Hong Kong SAR China
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 789 10:42 19:41 — ⛏ Fish Boom FC into Galleys
34 724 11:03 18:01 — ⛏ Fish Boom FC
30 648 10:24 14:33 — ⛏ Fast Castle
20 431 9:34 21:03 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,745 5,918 1,485 100 12,248 12,651
4,250 5,151 1,020 200 10,621 11,161
4,840 2,405 995 100 8,340 9,130
3,175 2,925 250 165 6,515 7,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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