AoeStats
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MegaRandom

512471692Analyzed
4v4 RM · 9d ago on Oct 9, 2026· 47m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
984
+7
🇬🇧 Romans · United Kingdom
912
+10
🇫🇷 Chinese · France
794
+14
🇬🇧 Varangians · United Kingdom
674
+18
vs
🇨🇳 Huns · China
780
-13
🇺🇸 Varangians · United States
776
-13
🇫🇷 Bohemians · France
742
-12
🇫🇷 Franks · France
731
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,773 12:01 24:55 39:36 ⚔ M@A Rush
34 1,629 12:04 19:55 42:07 ⚔ Archer Rush
24 1,122 17:15 24:10 38:05 ⛏ Fish Boom
17 789 12:01 20:59 41:09 ⛏ Fast Castle
14 664 10:50 19:46 35:31 ⛏ Fast Castle
14 651 12:12 17:39 33:54 ⚔ Fish Boom FC into Archers
12 586 13:42 27:21 — ⛏ Fish Boom FC
12 586 11:55 26:11 38:29 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,365 13,070 11,085 850 53,370 56,927
18,840 13,960 6,625 1,050 40,475 46,083
12,150 12,855 9,800 3,190 37,995 48,366
14,020 11,135 9,795 1,500 36,450 41,718
12,670 10,490 3,500 3,250 29,910 41,672
11,800 8,725 4,630 2,430 27,585 32,048
12,165 9,531 4,790 910 27,396 31,212
6,710 7,958 2,720 1,110 18,498 21,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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