AoeStats
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Black Forest

512465103Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 26m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
976
+8
🇨🇴 Poles · Colombia
824
+14
🇧🇷 Britons · Brazil
786
+16
🇬🇧 Varangians · United Kingdom
653
+21
vs
🇮🇳 Ethiopians · India
858
-44
🇧🇪 Burgundians · Belgium
791
-15
🇦🇷 Khmer · Argentina
735
-13
🇧🇷 Spanish · Brazil
728
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 540 16:43 26:29 — ⚔ Scouts into Archers
16 437 14:06 — — ⚔ Towers FC
14 377 17:05 — — ⚔ M@A into Fish Boom
13 337 12:08 18:07 — ⛏ Fast Castle
12 334 11:20 19:02 — ⛏ Fish Boom FC
11 287 14:59 25:41 — ⚔ Archer Rush
5 130 18:07 — — ⚔ Drush
1 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,650 5,590 1,050 150 13,440 14,925
6,150 5,979 770 155 13,054 14,274
4,805 4,163 410 750 10,128 11,050
4,225 3,678 1,240 355 9,498 11,948
4,225 3,740 400 570 8,935 12,551
5,445 2,994 335 0 8,774 11,431
2,590 1,845 60 0 4,495 4,967
0 50 50 0 100 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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