AoeStats
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Arena

511335684Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 66m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
1017
+16
🇨🇱 Byzantines · Chile
986
+17
🇨🇱 Mongols · Chile
970
+18
vs
🇩🇪 Turks · Germany
1075
-21
🇩🇪 Britons · Germany
998
-16
🇩🇪 Ethiopians · Germany
952
-41
Player eAPM Actions Feudal Castle Imperial Opening
33 2,180 10:01 16:28 29:13 ⛏ Fast Castle
27 1,771 11:23 16:04 32:16 ⛏ Fast Castle
25 1,702 9:48 17:38 31:34 ⛏ Fast Castle
21 1,387 9:02 18:01 33:55 ⛏ Fast Castle
21 1,409 10:01 18:00 35:06 ⛏ Fast Castle
19 1,291 11:36 16:46 32:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,670 50,225 20,630 7,700 130,225 136,259
63,150 22,330 17,770 5,645 108,895 118,154
41,350 36,240 16,710 3,860 98,160 103,385
45,265 24,630 23,035 2,955 95,885 105,038
50,465 27,850 14,760 1,600 94,675 111,650
35,485 37,995 12,015 1,500 86,995 95,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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