AoeStats
← Honzula04

Coastal Forest

513242518Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 64m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1343
+11
🇨🇦 Magyars · Canada
1319
+12
🇲🇽 Saracens · Mexico
1212
+16
🇦🇷 Celts · Argentina
997
+25
vs
🇮🇳 Mongols · India
1259
-18
🇧🇪 Magyars · Belgium
1222
-16
🇨🇿 Khmer · Czechia
1203
-15
🇦🇷 Portuguese · Argentina
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,647 9:32 30:05 42:01 ⚔ Archer Rush
34 2,186 9:57 23:28 48:56 ⚔ M@A Rush
29 1,882 8:37 15:37 38:36 ⛏ Fast Castle
28 1,814 10:26 19:52 37:33 ⛏ Fish Boom FC
27 1,737 11:30 17:45 41:20 ⛏ Fish Boom FC
23 1,489 10:52 16:31 43:25 ⚔ FC into Towers into Skirms
20 1,303 10:20 34:36 59:03 ⚔ Archers into Skirms
18 1,169 13:15 18:17 40:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,275 25,520 41,440 4,350 111,585 117,021
39,880 23,159 18,420 4,750 86,209 96,440
36,055 16,703 20,260 3,610 76,628 83,412
29,500 19,597 12,065 3,675 64,837 68,234
16,150 21,906 12,625 3,575 54,256 58,045
21,680 20,525 9,640 1,000 52,845 61,104
15,210 20,233 15,350 1,605 52,398 64,664
15,685 9,380 6,975 1,850 33,890 38,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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