AoeStats
← Ragnar Lothbrok

MegaRandom

512936720Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 60m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
658
+16
🇷🇺 Vikings · Russia
629
+18
vs
🇨🇳 Portuguese · China
661
-17
🇳🇴 Danes · Norway
660
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,220 14:58 24:13 42:10 ⛏ Fast Castle
13 776 11:55 21:54 57:24 ⛏ Fast Castle
13 786 11:56 18:22 44:59 ⛏ Fast Castle
9 518 14:13 27:51 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,120 15,890 19,385 1,950 55,345 58,887
23,090 19,440 9,735 1,600 53,865 56,200
22,780 9,415 11,725 900 44,820 49,534
9,920 7,285 5,345 4,165 26,715 26,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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