AoeStats
← Ragnar Lothbrok

Baltic

512870171Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 13m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Wu · Russia
630
+14
🇮🇳 Portuguese · India
591
+16
🇧🇩 Malay · Bangladesh
571
+17
🇫🇮 Maya · Finland
552
+17
vs
🇧🇷 Persians · Brazil
713
-22
🇨🇳 Vikings · China
696
-20
🇨🇳 Wei · China
474
-11
🇨🇳 Celts · China
454
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 369 9:57 — — ⛏ Fish Boom
19 250 — — —
11 144 12:49 — — ⚔ Drush
10 132 — — —
9 119 — — —
6 76 — — —
2 32 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,075 1,575 110 0 3,760 4,128
2,050 550 120 0 2,720 2,986
1,450 805 0 0 2,255 3,672
850 100 50 0 1,000 1,891
800 0 0 0 800 703
550 175 50 0 775 917
400 100 0 0 500 206
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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