AoeStats
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African Clearing

511630144Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 38m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Tatars · Pakistan
1640
+9
🇩🇴 Teutons · Dominican Republic
1541
+12
🇺🇸 Jurchens · United States
1457
+15
🇳🇴 Italians · Norway
1383
+18
vs
🇦🇷 Portuguese · Argentina
1464
-14
🇦🇷 Huns · Argentina
1463
-14
🇦🇷 Maya · Argentina
1441
-13
🇦🇷 Bengalis · Argentina
1433
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,864 14:12 21:45 35:07 ⚔ M@A FC
46 1,763 12:22 20:23 38:17 ⚔ Scout Rush
43 1,649 13:35 17:36 — ⛏ Fast Castle
40 1,537 11:50 32:17 — ⚔ Scouts into Towers
36 1,394 16:09 — — ⛏ Fish Boom FC
32 1,225 12:48 16:43 — ⛏ Fast Castle
31 1,179 11:51 15:39 — ⛏ Fast Castle
25 962 13:09 17:27 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,200 13,106 6,050 780 34,136 36,020
15,115 10,545 5,770 1,250 32,680 33,456
11,855 10,495 5,985 1,150 29,485 32,782
11,175 11,408 3,835 2,800 29,218 30,674
8,455 9,275 5,715 100 23,545 25,616
8,435 7,992 2,595 1,175 20,197 23,432
7,310 6,861 1,635 1,550 17,356 18,271
4,550 5,773 300 325 10,948 14,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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