AoeStats
← Tonok

Baltic

512226584Analyzed
2v2 RM · 29d ago on Oct 8, 2026· 84m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
1143
+17
🇬🇷 Varangians · Greece
1143
+17
vs
🇩🇪 Poles · Germany
1175
-17
🇩🇪 Persians · Germany
1156
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 3,278 12:02 20:37 33:06 ⛏ Fish Boom into Fire Galleys FC
38 3,203 12:41 18:26 36:50 ⛏ Fish Boom into Fire Galleys FC
37 3,113 9:33 19:38 37:05 ⛏ Fish Boom FC
26 2,219 9:57 20:22 41:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,205 31,560 42,970 3,735 160,470 171,522
30,160 35,356 31,495 4,615 101,626 115,005
42,495 32,960 20,575 4,010 100,040 132,564
52,020 18,735 24,455 1,900 97,110 110,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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