AoeStats
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Nomad

511758579Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 49m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1280
+14
🇹🇷 Italians · Türkiye
1255
+15
vs
🇹🇼 Goths · Taiwan
1269
-16
🇮🇳 Japanese · India
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,891 17:12 22:18 38:25 ⚔ Fish Boom FC into Archers
35 1,708 14:00 27:19 41:14 ⛏ Fish Boom into Fire Galleys into Galleys FC
28 1,386 16:07 20:40 36:05 ⛏ FC into Fish Boom
28 1,392 13:34 22:48 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
30,800 20,325 8,975 2,450 62,550 67,926
26,740 23,150 9,760 1,250 60,900 65,794
16,300 11,192 9,190 2,510 39,192 43,691
5,525 11,087 2,070 300 18,982 21,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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