AoeStats
← obstsalat151

Yucatan

511372572Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 38m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1026
+15
🇦🇷 Turks · Argentina
1025
+15
vs
🇬🇧 Koreans · United Kingdom
1006
-15
🇩🇪 Franks · Germany
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,046 10:30 21:33 — ⚔ Scout Rush
24 919 11:55 16:47 33:50 ⛏ Fast Castle
17 646 14:19 19:15 — ⛏ Fast Castle
17 636 11:12 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,245 6,342 5,100 2,785 23,472 24,972
10,795 5,575 3,210 1,685 21,265 23,488
9,330 6,583 2,625 1,860 20,398 22,917
6,270 4,355 1,600 1,615 13,840 16,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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