AoeStats
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Baltic

513480353Analyzed
2v2 RM · 6d ago on Oct 13, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
972
+15
🇫🇷 Wu · France
966
+15
vs
🇮🇳 Spanish · India
952
-15
🇸🇮 Franks · Slovenia
944
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,621 9:13 22:11 37:07 ⚔ Scout Rush
21 1,092 12:26 22:48 41:42 ⛏ Fish Boom into Fire Galleys FC
18 896 11:17 15:39 37:26 ⛏ Fast Castle
16 839 10:20 14:27 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,690 11,185 10,565 1,990 44,430 59,622
17,835 13,455 7,640 3,350 42,280 48,846
16,185 13,720 8,815 1,485 40,205 46,465
11,050 9,410 2,085 2,150 24,695 27,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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