AoeStats
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Arabia

511396192Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 49m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Shu · Brazil
1503
+12
🇧🇷 Britons · Brazil
1501
+12
🇧🇷 Franks · Brazil
1395
+16
vs
🇨🇿 Varangians · Czechia
1417
-14
🇨🇿 Maya · Czechia
1407
-13
🇨🇿 Britons · Czechia
1394
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 3,854 9:26 22:41 41:26 ⚔ Archer Rush
72 3,576 8:24 24:25 48:50 ⚔ Scout Rush
50 2,512 9:15 22:54 38:59 ⚔ Archers into Skirms
42 2,086 8:59 22:17 46:10 ⚔ Scout Rush
39 1,958 9:37 25:48 49:36 ⚔ Archer Rush
35 1,752 9:49 24:38 48:02 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,815 13,385 19,195 1,150 72,545 75,658
16,285 18,688 14,990 850 50,813 62,651
13,350 19,469 14,835 2,440 50,094 56,754
17,340 7,374 10,995 1,525 37,234 38,443
8,610 13,632 13,135 225 35,602 36,902
11,415 9,878 10,275 1,225 32,793 35,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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