AoeStats
← El_Dorado

Nomad

512633849Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 57m 26s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
1243
+11
🇩🇪 Persians · Germany
1204
+12
🇩🇪 Wu · Germany
1068
+18
vs
🇩🇪 Danes · Germany
1131
-14
🇵🇹 Bulgarians · Portugal
1117
-14
🇨🇳 Persians · China
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,932 13:59 22:57 35:52 ⚔ Fish Boom into Archers into Galleys
33 1,920 13:15 23:35 44:46 ⛏ Fish Boom
26 1,507 15:57 23:21 32:26 ⛏ Fish Boom FC
25 1,441 14:08 23:17 43:33 ⚔ Fish Boom into M@A into Skirms
25 1,416 13:52 20:21 42:57 ⛏ Fish Boom FC
21 1,233 15:08 24:29 34:54 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
33,785 17,361 25,415 3,160 79,721 85,152
29,540 28,621 12,855 3,850 74,866 80,348
27,695 18,976 19,330 4,150 70,151 76,118
18,925 18,859 10,315 2,525 50,624 54,671
13,055 17,844 11,105 3,890 45,894 49,475
15,815 14,250 8,225 2,150 40,440 45,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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