AoeStats
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Socotra

516071090Analyzed
1v1 RM · 12d ago on Oct 24, 2026· 23m 34s· 2 players
Game mode
Random Map
Map size
96×96
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Maya · Czechia
1292
+15
vs
🇬🇧 Bohemians · United Kingdom
1269
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,237 9:24 21:34 — ⚔ Archer Rush
25 591 9:22 22:13 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,315 3,977 1,765 100 10,157 10,901
3,275 3,554 525 875 8,229 9,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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