AoeStats
← Moony2562

Arabia

513657564Analyzed
1v1 RM · 22d ago on Oct 14, 2026· 40m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Maya · Czechia
1212
+17
vs
🇺🇸 Cumans · United States
1225
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,992 9:45 22:39 37:35 ⚔ Archer Rush
46 1,888 9:16 27:09 — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,655 11,076 8,875 750 31,356 34,849
13,410 12,094 3,020 1,400 29,924 31,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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