AoeStats
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Scandinavia

513302856Analyzed
1v1 RM · 5d ago on Oct 13, 2026· 41m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
1602
+16
vs
🇨🇴 Tupi · Colombia
1603
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,114 10:25 21:47 — ⚔ Fish Boom into Champis into Archers
45 1,868 10:05 14:45 39:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,085 16,238 9,425 2,265 47,013 53,858
13,045 10,128 2,990 1,500 27,663 28,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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