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514530831Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 27m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1153
+13
🇨🇳 Vietnamese · China
1150
+13
1140
+14
🇹🇼 Khitans · Taiwan
1126
+14
vs
🇸🇪 Persians · Sweden
1105
-14
🇹🇼 Gurjaras · Taiwan
1103
-14
🇨🇳 Khmer · China
1085
-13
🇨🇳 Berbers · China
1073
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,108 10:38 20:16 — ⚔ Archer Rush
25 695 10:32 21:27 — ⚔ Archer Rush
24 666 11:07 16:05 — ⛏ Fast Castle
23 648 11:00 16:13 — ⛏ Fast Castle
20 544 10:29 15:45 — ⛏ Fast Castle
19 517 10:04 15:18 — ⛏ Fast Castle
17 458 11:21 17:32 — ⛏ Fast Castle
16 439 11:28 20:35 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,525 5,580 2,895 0 15,000 15,836
7,730 4,261 1,530 300 13,821 15,322
7,125 3,045 3,025 0 13,195 14,012
5,685 4,208 1,640 1,530 13,063 14,465
6,845 4,530 530 1,040 12,945 16,132
5,980 4,620 850 245 11,695 13,122
5,850 3,315 1,465 335 10,965 11,767
5,320 2,760 1,070 255 9,405 10,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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