AoeStats
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Nomad

513800577Analyzed
4v4 RM · 1d ago on Oct 15, 2026· 65m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
920
+12
🇨🇳 Teutons · China
914
+12
🇨🇳 Bulgarians · China
896
+13
🇨🇳 Vietnamese · China
885
+13
vs
🇫🇷 Franks · France
868
-13
🇨🇳 Slavs · China
838
-13
🇮🇹 Malay · Italy
815
-12
🇮🇩 Persians · Indonesia
809
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,773 14:51 23:13 38:26 ⛏ Fish Boom into Fire Galleys FC
20 1,305 15:33 28:18 33:07 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
17 1,119 15:35 19:56 37:41 ⛏ Fish Boom FC
14 908 16:42 21:59 50:44
14 916 15:00 27:39 39:41 ⛏ Fish Boom into Fire Galleys
13 832 17:52 23:44 41:20 ⛏ Fish Boom
10 652 18:01 27:01 31:06 ⛏ Fish Boom into Galleys into Fire Galleys FC into Fast Imp
6 383 14:27 22:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,935 23,820 18,800 5,755 66,310 68,950
22,315 19,400 17,450 4,550 63,715 70,310
24,300 21,630 10,005 5,000 60,935 100,393
16,800 23,625 14,225 2,500 57,150 73,359
21,260 18,985 6,100 750 47,095 49,862
14,825 16,870 7,050 2,745 41,490 61,767
14,205 11,395 1,930 2,070 29,600 34,551
5,405 4,130 675 400 10,610 12,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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