AoeStats
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Black Forest

513565112Analyzed
4v4 RM · 6d ago on Oct 14, 2026· 21m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
941
+13
🇹🇷 Britons · Türkiye
928
+14
🇨🇿 Khmer · Czechia
905
+15
🇮🇹 Goths · Italy
851
+17
vs
🇨🇳 Mongols · China
920
-16
🇨🇳 Bulgarians · China
894
-15
🇺🇸 Bohemians · United States
884
-15
🇭🇰 Khmer · Hong Kong SAR China
825
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 966 8:18 15:46 — ⛏ Fast Castle
33 716 10:51 16:24 — ⛏ Fast Castle
20 423 11:10 16:28 — ⛏ Fast Castle
19 403 9:46 16:12 — ⛏ Fast Castle
16 346 12:16 16:22 — ⛏ Fast Castle
15 320 13:27 18:40 — ⛏ Fast Castle
13 274 12:15 — — ⚔ Archer Rush
10 223 10:11 19:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,975 4,738 290 0 10,003 10,441
5,775 3,070 350 200 9,395 10,007
3,800 3,692 500 345 8,337 9,635
4,245 2,765 775 200 7,985 8,777
4,850 2,730 200 100 7,880 9,243
3,800 3,458 200 200 7,658 7,849
2,925 3,195 1,400 0 7,520 8,782
3,700 2,265 575 20 6,560 6,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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