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MegaRandom

508117370Analyzed
4v4 RM · 28d ago on Sep 21, 2026· 38m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tatars · Colombia
1180
+11
🇹🇷 Cumans · Türkiye
1157
+12
🇺🇸 Franks · United States
1119
+14
🇺🇸 Persians · United States
1081
+15
vs
🇨🇴 Khitans · Colombia
1139
-16
🇨🇴 Spanish · Colombia
1073
-13
🇨🇴 Slavs · Colombia
1063
-13
🇨🇴 Britons · Colombia
999
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,560 11:45 19:10 35:38 ⛏ Fast Castle
35 1,366 10:59 15:11 — ⛏ Fast Castle
34 1,321 12:27 20:42 — ⚔ Fish Boom FC into Skirms
29 1,140 12:16 20:26 — ⛏ Fish Boom into Fire Galleys FC
29 1,112 10:42 14:26 — ⛏ Fast Castle
25 978 13:23 19:37 37:58 ⚔ Fish Boom FC into Archers
23 912 10:47 22:45 28:14 ⛏ Fast Castle
16 626 13:45 17:39 35:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,645 16,068 9,815 1,500 41,028 46,729
9,875 15,946 7,875 850 34,546 40,822
13,465 9,881 2,030 3,255 28,631 30,286
12,280 6,619 7,170 745 26,814 28,279
9,450 9,800 1,650 2,740 23,640 26,261
8,870 9,392 4,225 0 22,487 25,910
7,150 6,736 3,740 1,500 19,126 27,184
6,460 4,849 2,430 750 14,489 17,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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