AoeStats
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Arabia

508111487Analyzed
4v4 RM · 28d ago on Sep 20, 2026· 44m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khitans · Colombia
1129
+10
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1060
+13
🇨🇴 Slavs · Colombia
1050
+13
🇨🇴 Berbers · Colombia
984
+15
vs
🇨🇴 Portuguese · Colombia
1033
-15
🇮🇩 Teutons · Indonesia
984
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🇺🇸 Khmer · United States
975
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🇨🇴 Mongols · Colombia
940
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,220 10:09 26:56 — ⚔ Scout Rush
49 2,159 9:17 23:40 40:34 ⚔ Scout Rush
37 1,650 9:55 23:40 36:40 ⚔ Archer Rush
34 1,497 11:45 20:15 — ⛏ Fast Castle
25 1,125 10:55 17:50 33:04 ⛏ Fast Castle
24 1,075 10:13 21:13 39:58 ⚔ Scout Rush
19 842 10:59 36:18 — ⚔ Towers into Archers
11 509 12:05 15:10 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,750 12,314 7,625 1,500 43,189 46,352
11,500 10,624 6,860 3,820 32,804 39,228
14,730 13,635 2,945 425 31,735 37,810
13,940 8,679 7,070 1,060 30,749 36,274
15,870 10,210 1,965 1,420 29,465 33,272
13,195 9,073 2,695 3,900 28,863 32,057
6,600 7,554 2,200 950 17,304 19,074
4,015 4,240 965 995 10,215 10,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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