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Fortress

507835809Analyzed
3v3 RM · 1mo ago on Sep 19, 2026· 40m 42s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1112
+13
🇵🇱 Georgians · Poland
1093
+14
🇺🇸 Portuguese · United States
1071
+15
vs
🇨🇴 Aztecs · Colombia
1182
-19
🇨🇴 Britons · Colombia
1012
-13
🇨🇴 Inca · Colombia
940
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,378 7:42 12:40 30:45 ⛏ Fast Castle
32 1,309 9:19 15:11 38:44 ⛏ Fast Castle
31 1,250 8:14 12:58 31:30 ⛏ Fast Castle
26 1,077 8:33 15:33 — ⛏ Fast Castle
23 933 7:59 11:53 32:10 ⛏ Fast Castle
20 799 7:53 15:51 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,060 21,235 11,705 3,070 56,070 61,495
20,405 14,110 7,675 850 43,040 54,293
12,875 12,945 9,455 1,255 36,530 40,800
14,705 6,135 7,435 3,350 31,625 33,876
8,500 12,030 4,455 1,830 26,815 30,548
7,365 7,010 3,205 600 18,180 23,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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