AoeStats
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Black Forest

511686934Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 62m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1334
+14
🇦🇺 Magyars · Australia
1325
+15
vs
🇺🇸 Celts · United States
1323
-16
🇨🇦 Italians · Canada
1264
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,244 12:19 16:32 30:09 ⛏ Fast Castle
27 1,657 12:21 19:15 31:47 ⛏ Fish Boom FC
23 1,431 11:05 15:22 34:23 ⛏ Fast Castle
18 1,148 13:07 17:55 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,025 36,766 25,755 4,440 107,986 110,817
32,435 31,512 39,135 2,900 105,982 116,788
26,960 26,671 18,600 4,595 76,826 124,638
22,865 29,365 17,590 3,130 72,950 81,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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