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Yucatan

511100673Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 57m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Teutons · Pakistan
1385
+14
🇺🇸 Celts · United States
1384
+14
vs
🇦🇺 Britons · Australia
1339
-14
🇳🇱 Varangians · Netherlands
1330
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,919 10:17 25:51 46:56 ⚔ Scout Rush
50 2,874 9:15 23:37 51:23 ⚔ Scout Rush
47 2,678 11:11 22:43 55:43 ⚔ Scout Rush
40 2,285 9:59 16:07 33:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,745 21,175 10,995 4,660 89,575 100,172
34,795 12,410 25,245 4,165 76,615 84,631
18,330 22,428 18,135 4,500 63,393 66,287
21,845 16,926 11,335 2,670 52,776 56,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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