AoeStats
← 123Bennio

Arena

511387650Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 42m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bohemians · Norway
1300
+17
🇮🇪 Franks · Ireland
1292
+17
vs
🇩🇪 Hindustanis · Germany
1338
-18
🇨🇴 Vietnamese · Colombia
1297
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,952 11:22 15:13 29:29 ⛏ Fast Castle
30 1,274 10:16 15:04 31:39 ⛏ Fast Castle
27 1,136 11:05 15:23 32:28 ⛏ Fast Castle
23 967 11:04 19:10 34:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,785 16,485 14,035 3,430 64,735 70,609
20,865 18,690 12,315 2,535 54,405 64,133
20,870 11,500 9,765 2,250 44,385 52,785
13,795 15,340 6,520 550 36,205 39,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.