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Oasis

514517064Analyzed
4v4 RM · 10h ago on Oct 18, 2026· 57m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1183
+14
🇦🇺 Dravidians · Australia
1166
+14
🇦🇺 Japanese · Australia
1150
+15
🇦🇺 Romans · Australia
1145
+15
vs
🇨🇳 Britons · China
1196
-16
🇲🇽 Khmer · Mexico
1160
-16
🇷🇺 Turks · Russia
1088
-13
🇰🇿 Saxons · Kazakhstan
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,877 10:34 14:38 29:30 ⛏ Fast Castle
36 2,097 10:32 20:27 34:19 ⚔ Scout Rush
35 2,025 10:19 14:09 29:27 ⛏ Fast Castle
35 2,015 10:36 15:17 33:18 ⛏ Fast Castle
30 1,702 10:32 19:23 — ⛏ Fast Castle
27 1,574 11:28 16:36 45:04 ⚔ FC into Archers
24 1,392 11:24 15:20 34:40 ⛏ Fast Castle
22 1,250 12:09 22:51 43:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,895 27,270 16,320 3,100 86,585 97,155
37,210 20,783 19,405 6,800 84,198 93,649
31,125 18,994 31,235 2,800 84,154 95,323
29,170 27,455 18,525 3,445 78,595 82,402
27,015 11,040 20,075 1,500 59,630 61,216
15,440 27,308 15,560 1,180 59,488 65,369
13,765 16,906 11,645 2,200 44,516 56,157
17,690 10,661 5,050 3,715 37,116 41,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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