AoeStats
← Adam Jackson

Baltic

512653232Analyzed
2v2 RM · 10d ago on Oct 10, 2026· 49m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Jurchens · United Kingdom
1393
+17
🇬🇧 Romans · United Kingdom
1393
+17
vs
🇧🇷 Dravidians · Brazil
1459
-19
🇧🇷 Danes · Brazil
1375
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,642 10:57 24:12 38:59 ⛏ Fish Boom into Fire Galleys FC
36 1,785 11:05 20:32 36:49 ⛏ Fish Boom FC
35 1,760 10:19 22:46 37:09 ⛏ Fish Boom into Fire Galleys FC
35 1,773 12:21 20:07 38:54 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,050 20,986 11,420 950 56,406 58,908
20,795 21,382 12,635 790 55,602 68,501
20,315 17,236 12,560 2,460 52,571 56,648
13,050 19,040 11,535 1,870 45,495 49,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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