AoeStats
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Black Forest

511776473Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 42m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1118
+16
🇺🇸 Koreans · United States
1107
+16
🇩🇪 Poles · Germany
1092
+17
🇦🇷 Persians · Argentina
1086
+17
vs
🇭🇰 Bohemians · Hong Kong SAR China
1137
-18
🇭🇰 Vietnamese · Hong Kong SAR China
1122
-17
🇹🇭 Mongols · Thailand
1097
-16
🇭🇰 Goths · Hong Kong SAR China
1071
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,658 11:18 15:16 27:54 ⛏ Fast Castle
32 1,361 11:28 15:57 40:13 ⛏ Fast Castle
29 1,242 12:41 18:23 31:05 ⛏ Fast Castle
28 1,200 12:33 17:12 30:58 ⛏ Fast Castle
25 1,057 11:49 15:46 31:08 ⛏ Fast Castle
21 917 12:26 15:57 29:17 ⛏ Fast Castle
18 779 12:20 16:27 33:57 ⛏ Fast Castle
14 612 12:34 19:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,775 12,755 19,630 1,510 61,670 67,917
23,195 12,990 10,175 1,500 47,860 49,265
23,580 14,420 7,805 1,700 47,505 52,728
18,550 14,641 4,190 1,355 38,736 43,957
10,050 13,387 10,315 1,775 35,527 36,868
9,675 11,030 7,285 2,050 30,040 38,421
11,335 8,470 5,155 795 25,755 31,489
6,600 7,478 705 600 15,383 17,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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