AoeStats
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Golden Pit

514010403Analyzed
4v4 RM · 3d ago on Oct 16, 2026· 15m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1435
+15
1389
+17
🇨🇳 Britons · China
1376
+18
🇨🇳 Wei · China
1190
+25
vs
🇨🇳 Vikings · China
1453
-21
🇬🇧 Turks · United Kingdom
1424
-19
🇪🇸 Spanish · Spain
1385
-18
🇸🇪 Bohemians · Sweden
1374
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 1,010 9:14 — — ⚔ Scout Rush
61 958 8:53 — — ⚔ Scout Rush
57 887 9:37 — — ⚔ Archer Rush
44 686 8:32 — — ⚔ Archer Rush
43 670 9:13 — — ⚔ Scout Rush
41 647 9:59 — — ⚔ Scout Rush
38 588 11:09 — —
38 600 10:38 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,085 2,195 50 0 6,330 6,293
3,220 2,159 50 0 5,429 5,427
2,305 1,996 595 0 4,896 5,350
2,000 2,057 730 0 4,787 5,266
2,805 1,919 50 0 4,774 5,112
2,870 1,815 50 0 4,735 5,491
2,470 1,292 50 0 3,812 4,184
2,195 1,317 140 0 3,652 4,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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