AoeStats
← 梅子雨

Arena

511674160Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 49m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1471
+10
🇨🇳 Persians · China
1451
+11
🇨🇳 Bohemians · China
1386
+13
🇨🇳 Turks · China
1323
+16
vs
🇺🇸 Jurchens · United States
1424
-15
🇺🇸 Malians · United States
1402
-15
🇺🇸 Bohemians · United States
1380
-15
🇺🇸 Persians · United States
1111
-5
Player eAPM Actions Feudal Castle Imperial Opening
64 3,186 9:27 14:25 33:45 ⛏ Fast Castle
49 2,418 8:27 21:16 25:11 ◆ FC into Fast Imp
44 2,206 10:32 15:12 30:37 ⛏ Fast Castle
41 2,037 10:41 14:25 33:31 ⛏ Fast Castle
38 1,892 10:05 14:03 27:40 ⛏ Fast Castle
34 1,705 10:29 15:28 — ⛏ Fast Castle
30 1,509 10:15 13:56 31:24 ⛏ Fast Castle
27 1,336 11:40 15:25 26:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,015 25,893 13,540 2,550 71,998 78,556
28,175 23,580 13,090 1,920 66,765 75,298
37,180 11,075 13,250 4,950 66,455 81,597
29,640 14,525 11,945 1,500 57,610 73,599
17,880 14,385 10,720 4,880 47,865 53,505
19,725 20,640 4,225 2,855 47,445 52,609
18,665 13,050 10,115 1,905 43,735 48,165
8,225 5,638 1,530 2,700 18,093 18,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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