AoeStats
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Arena

511665229Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 31m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1827
+4
🇦🇷 Malay · Argentina
1744
+6
🇨🇳 Huns · China
1720
+7
🇩🇪 Burmese · Germany
1622
+10
vs
🇺🇸 Gurjaras · United States
1600
-10
🇨🇳 Franks · China
1472
-6
🇻🇳 Cumans · Vietnam
1467
-6
🇭🇰 Slavs · Hong Kong SAR China
1429
-5
Player eAPM Actions Feudal Castle Imperial Opening
43 1,380 10:27 13:30 — ⛏ Fast Castle
42 1,336 10:22 14:19 30:36 ⛏ Fast Castle
37 1,187 10:20 14:09 — ⛏ Fast Castle
33 1,045 9:18 19:46 — ⛏ Fast Castle
30 946 10:07 14:12 28:55 ⛏ Fast Castle
28 901 10:51 14:39 29:17 ⛏ Fast Castle
28 890 10:49 14:33 30:46 ⛏ Fast Castle
24 765 10:39 14:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,235 11,220 5,110 1,150 33,715 35,422
15,720 13,133 2,955 1,620 33,428 36,746
13,220 13,405 3,710 1,050 31,385 35,867
13,620 10,200 4,545 2,350 30,715 34,138
12,650 9,215 2,735 205 24,805 29,829
11,125 9,040 2,035 2,365 24,565 26,522
11,060 5,595 2,275 550 19,480 20,562
8,795 7,315 540 1,080 17,730 20,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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