AoeStats
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African Clearing

511656336Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 7m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Bohemians · New Zealand
1548
+11
🇲🇽 Inca · Mexico
1531
+12
🇦🇷 Slavs · Argentina
1332
+19
🇨🇴 Dravidians · Colombia
1329
+20
vs
🇨🇳 Cumans · China
1476
-18
🇵🇪 Gurjaras · Peru
1429
-16
🇨🇦 Teutons · Canada
1422
-15
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 350 — — —
48 341 — — —
47 332 — — —
43 301 — — —
40 284 — — —
30 210 — — —
25 180 — — —
20 144 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 400 50 100 2,200 1,572
850 500 50 100 1,500 871
750 450 50 100 1,350 784
800 400 50 100 1,350 719
600 500 0 100 1,200 503
1,000 175 0 0 1,175 945
500 450 0 100 1,050 419
450 450 0 100 1,000 310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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